Jul 09, 2006, 01:52 AM // 01:52
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#2
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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I believe just about any character could be a bonder(besides war just because there 2 pips). I would like to see a pve necromancer bonder because if you can manage energy early on your bonds should just about never drop if your party does good damage.
All in all this build looks pretty good.
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Jul 09, 2006, 02:30 AM // 02:30
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#3
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Pre-Searing Cadet
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I dont know about "any" class being able to be a group bonder. This build is set up to comfortably maintain IN and OUT of battle 8-9 enchantments.
Monks no longer control the market on maintainable enchantments any longer.
Not only that, but being a hidden bonder for anti spike is possible.
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Jul 09, 2006, 03:21 AM // 03:21
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#4
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: Mo/Me
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Would switching out Second Wind for Prodigy work as well? At 14 storage it stays on for 19 secs, that should be enough to counter the exhaustion...
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Jul 09, 2006, 04:20 AM // 04:20
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#5
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Pre-Searing Cadet
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You can maintain the bonds with Ether Prodigy. However, If you do use Ether Prodigy you reach a point of dimishing returns.
1 You are stuck with 1 or 2 pip of energy regeneration for the rest of the time. You dont have energy "Lee Way" unless you use your bond/bathazar engine to regain significant mana.
2 You continue to take damage after re-applying every 19ish seconds. w/enchantment duration mod.
3 Rigid timing to maintain Ether Prodigy is required. Otherwise you begin to fall into energy debt which is more difficult to recover from.
4 You begin to accumulate exhaustion from Ether Prodigy, so maintaining this through a mission or an entire PvP battle is not possible.
5 This cannot be stripped as this isnt an enchantment like Ether Prodigy.
6 Energy Comes in bursts or can be reserved with 2nd Wind.
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Jul 14, 2006, 06:22 PM // 18:22
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#6
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Pre-Searing Cadet
Join Date: Jul 2006
Guild: Seed
Profession: W/N
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Lol
LOLOLOLOLOLOLOOOOOOOOLLLLLLOOOOOOOOLLLLL
LoollloOOlLLLOOLLllOLLOLLOOLLooLOOLLLoollOolllll
You are talkin rubbish mate... a ele that can keep 8-9 bonds?
1-I can easily keep 11 and if i want work i keep 12...
2-i have 16 attribute and ele only 12
3-My blessed signet recharges in 5 seconds, what bout yours?
4- oh sorry i forgot... u dont have it is MONK ONLY attribute
Bonder is a bonder.
Ele is a ele.
Some "new players" think that a ele can heal... LOL AGAIN
1-When im healer, i have 5 energy regen always and 54 energy..
2-Divine favour=+45hp
I'm here since beta man and can ensure u that an nuker can only nuke.
I got 6 lvl 20... and nuker too its good for fow
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Jul 14, 2006, 09:44 PM // 21:44
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#7
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Rage Of Grenth
Some "new players" think that a ele can heal... LOL AGAIN
1-When im healer, i have 5 energy regen always and 54 energy..
2-Divine favour=+45hp
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Your extra regen from...Peace and Harmony? :P
E/Mo Heal Party'er ftw.
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Jul 18, 2006, 08:58 AM // 08:58
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#8
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Academy Page
Join Date: May 2006
Location: Las Vegas
Guild: Running Droks Pay At Snake Dance [TwoK]
Profession: W/
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Quote:
Originally Posted by Rage Of Grenth
LOLOLOLOLOLOLOOOOOOOOLLLLLLOOOOOOOOLLLLL
LoollloOOlLLLOOLLllOLLOLLOOLLooLOOLLLoollOolllll
You are talkin rubbish mate... a ele that can keep 8-9 bonds?
1-I can easily keep 11 and if i want work i keep 12...
2-i have 16 attribute and ele only 12
3-My blessed signet recharges in 5 seconds, what bout yours?
4- oh sorry i forgot... u dont have it is MONK ONLY attribute
Bonder is a bonder.
Ele is a ele.
Some "new players" think that a ele can heal... LOL AGAIN
1-When im healer, i have 5 energy regen always and 54 energy..
2-Divine favour=+45hp
I'm here since beta man and can ensure u that an nuker can only nuke.
I got 6 lvl 20... and nuker too its good for fow
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This is not a competition, its to prove that other classes can bond. Also, an ele can heal quite fine when it comes to high energy skills like heal party.
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Jul 18, 2006, 01:45 PM // 13:45
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#9
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by Rage Of Grenth
Some "new players" think that a ele can heal... LOL AGAIN
1-When im healer, i have 5 energy regen always and 54 energy..
2-Divine favour=+45hp
I'm here since beta man and can ensure u that an nuker can only nuke.
I got 6 lvl 20... and nuker too its good for fow
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Hey, Ive been here since the E3 for Everyone. In that time (actually the time before it, but no matter) Ive learned to type properly. Its a crucial skill when trying to prove someone else is an idiot - nothing quite like how you opened your post to convince everyone you are a noob.
To put it simply, you are an idiot. Yes, Monks are more versatile healers then Ele's, but Ele's are capable of some raw energy capabilities to which a Monk cannot compare. This allows Ele's to spam high energy skills with regularity far exceeding a Monk's - like Heal Party, Extinguish, Heal Other, and Heal Area. Granted, an Ele using Orison of Healing or other 5 energy spams is a goram poor choice, but that just plays into their style.
Imagine a E/Mo Bonder, running 15 Storage, with 10 Prot and 10 Heal. You should easily be able to keep a bond on everyone without much of a problem... Balthazars Spirit and Ether Prodigy are your energy management, meaning you can bond everyone, and have room left over for a Gift of Health, Heal Party, etc. It also prevents you from being vulnerable to a wider range of skills - Prodigy and Balth Spirit are weak vs the same thing that Bonds are, Shatters. Blessed Signet introduces a second weakness, Signets.
Also, to say a E/Mo cannot do anything but nuke is absolutely absurd. There are a couple of very effective E/A super-spike builds which play like an assassin (and I expect a water variant in the future). Ele's are also crazy good tanks, should they not have to worry about enchant stripping... say through perma SpellBreaker... or Obsidian Flesh, which is what my Ele uses to solo Ice Dome. While I see no particular advantage to playing an Ele primary like a Mesmer, Ranger or Ritualist, that is far from 'only being able to nuke'.
Additionally, dont brag about stupid shit like having 6 level 20's. It takes a couple of hours to get a char to level 20, its nothing special. I have 8 level 20's, and wouldnt think to brag about *that*.
And finally - Dont use Peace and Harmony, noob. Your wand damage alone (~10/sec of downtime) means that you are loosing ~100 damage per 5 energy gained (assuming attack, cast, attack, cast). The fact that Aegis etc cancels it is even worse... and that it can be SHATTERED makes this skill no better then abysmal.
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Jul 18, 2006, 06:10 PM // 18:10
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#10
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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I'm curious about your build. It is odd that the only skill that causes exhaustion is Extinguish. I don't know how much exhaustion is given from this spell, but does it give you energy then exhaust? Because if so, then you gain no benefit after the first use.
It recharges in 5 seconds, uses 5 energy and has a casting time of 2. It just screams interupt, don't you think?
Also, correct me if I'm wrong, but with each use, you lower your maximum energy total. And with Balthazar, Second Wind and recharge time, you can only get up to your current maximum, which after each use gets lower and lower.
I know, after the battle is done, you will regain your maximum over time so exhaustion won't be too bad, but enchantment strippers may be very concerning to you (even more so than a normal Bonder). Have you encountered such problems?
I'm not sure why you decided to take Extinguish over Mend Ailment. Mend Ailment heals, and provides you with the ability to remove any condition, not just burning.
You can also drop Glyph of Lesser energy and take Obsidean Flame. It ignores armor, it does damage, it causes exhaustion and it only costs 5 energy. It will also allow opposition to think you are not a bonder.
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Jul 22, 2006, 12:28 AM // 00:28
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#11
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by Pick Me
I'm curious about your build. It is odd that the only skill that causes exhaustion is Extinguish.
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*head tilt*
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Jul 24, 2006, 01:00 AM // 01:00
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#12
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Academy Page
Join Date: Feb 2006
Location: On the computer.
Guild: We Have No Life [KiK]
Profession: Mo/
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hey Pick Me, extinguish doesnt cause exhaustion...
i like how extinguish isnt even on the GW Guru monk skills menu
Last edited by socrlax24; Jul 24, 2006 at 01:02 AM // 01:02..
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Aug 07, 2006, 11:48 PM // 23:48
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#13
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Frost Gate Guardian
Join Date: Jun 2006
Profession: W/Mo
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Healing breeze-For 10 seconds, target ally gains +8 Health regeneration. Energy: 10 Recharge: 2 Casting: 1
Heal Other-Heal target other ally for 151 health. Energy: 10 Recharge: 2 Casting: 1
Janei's Gaze-Heal target other ally for 151 health. Energy: 10 Recharge: 2 Casting: 1
Heal Party-Heal entire party for 67 points. Energy: 15 Recharge: 2 Casting: 2
Extinguish-Remove one condition from each party member. Party members relieved of Burning are healed for 34 Health. Energy: 15 Recharge: 10 Casting: 3
Ether Prodigy-Elite-Lose all Enchantments. For 21 seconds, you gain Energy regeneration of +6. When Ether Prodigy ends, you take 2 damage for each point of Energy you have. This Spell causes Exhaustion. Energy: 5 Recharge: 5 Casting: 1
Heal Area-Heal yourself and all adjacent creatures for 150 points. Energy: 10 Recharge: 5
Casting: 1
Light of Dwayna-Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy. Energy: 25 Recharge: 30 Casting: 4
I LOVE YOU BUILD!!! However, you might need to have Ether Prodigy. I love it when people suggest ele's as monks, cuz this is the spells I use for my ele/monk. I have the same idea, great minds think alike
(185 points )
Healing Prayers 12
Energy storage 15
Protection prayers 4
Last edited by Fluffy Butt; Aug 07, 2006 at 11:51 PM // 23:51..
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Aug 08, 2006, 01:22 PM // 13:22
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#14
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Quote:
Originally Posted by Fluffy Butt
Healing breeze-For 10 seconds, target ally gains +8 Health regeneration. Energy: 10 Recharge: 2 Casting: 1
Heal Other-Heal target other ally for 151 health. Energy: 10 Recharge: 2 Casting: 1
Janei's Gaze-Heal target other ally for 151 health. Energy: 10 Recharge: 2 Casting: 1
Heal Party-Heal entire party for 67 points. Energy: 15 Recharge: 2 Casting: 2
Extinguish-Remove one condition from each party member. Party members relieved of Burning are healed for 34 Health. Energy: 15 Recharge: 10 Casting: 3
Ether Prodigy-Elite-Lose all Enchantments. For 21 seconds, you gain Energy regeneration of +6. When Ether Prodigy ends, you take 2 damage for each point of Energy you have. This Spell causes Exhaustion. Energy: 5 Recharge: 5 Casting: 1
Heal Area-Heal yourself and all adjacent creatures for 150 points. Energy: 10 Recharge: 5
Casting: 1
Light of Dwayna-Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy. Energy: 25 Recharge: 30 Casting: 4
I LOVE YOU BUILD!!! However, you might need to have Ether Prodigy. I love it when people suggest ele's as monks, cuz this is the spells I use for my ele/monk. I have the same idea, great minds think alike
(185 points )
Healing Prayers 12
Energy storage 15
Protection prayers 4
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A few suggestions here:
1. Get rid of Healing Breeze. It has the same cost, cast, and recharge as Heal Other (which you can already spam because you also have Jamei's Gaze). HO heals for 151 instantly versus 160 (or 192 with 20% enchanting) over 10 seconds from HB. Not only is instantaneous healing better than healing over time, but HB can also be removed before it can heal for the full amount, likely dealing damage to your team or giving health/energy to the enemy at the same time. Just swap HB out for something else and spam HO/JG when you need strong single-target heals.
2. Some kind of hex removal might be nice. Perhaps you could put Holy Veil into the vacant spot from Healing Breeze.
3. I'd advise against using Light of Dwayna. Not only is it very situational (most of the time, allies don't all die right next to each other), but it is also an inferior res. Even if you are able to res your whole team in one shot, they will all have 25% life and 0 energy, which means they will very likely die again right away. If this is for PvE, I'd suggest taking Restore Life or Rebirth instead. For PvP, use Ressurection Signet.
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